Today I was playing around with a turret factory. I am still testing things with the stations in-game and will update this even more as it progresses. Also included are. e. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. I thought that was a pretty neat idea, so upon. It's really brutal. Get to random turret factory, build a yellow railgun but with the lowest amount of materials (0 dps) blueprint it and build as many as you can. . There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. this is. Starting from version 1. Fighter specific stats can be increased using. Hey ZiggyD. Same deal with some lasers I made. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. I checked EVERY turret factory that I discovered. In Beta 2. This station refines oil into fuel, which can be used for drones or rockets. If you do this - check out different factories shop around as they all have different stats. But in order to do so you have to gather the materials, bring them to that location, and then build it, at which point you can blueprint it for more cost. All Activity; Home ; General ; Suggestions & Idea Voting ; Make turret factories less clusterfuck 0; Make turret factories less clusterfuck. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. how to use the turret factory in Avorion. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. ago by Subject_Rip993 View community ranking In the Top 5% of largest communities on Reddit Best turret factory blueprints So I am looking for best turrets that I could destroy for a blueprint and make production line at tech 50 turret factory. In Beta 2. Ergo, from a financial point of view, it NEVER makes sense to scrap turrets. And since they random it's just a who rolled better status. Higher tech level = more crew = bigger size of the turret. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. #2. Posted July 1, 2017. New update/DLC has a button to reroll the turret factory seed. e. Marc. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. If 2 of the 3 turrets are a better material, you have a 2/3rds chance of the output being that material, and a 1/3rd chance of getting nanolite again. So I'm looking around for a guide to factory chains. Discord. There's no real way to avoid this, because. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Unarmed turrets are used to harvest resources, and can sometimes. I understand there also to be a randomness component to turret factories as well. right now turret factories require materials and credits to build. Detailed Turret Tooltips - v0. Most of them you sell for credits, the ones under about $20K value you scrap for parts. Warheads are used in the manufacture of explosive projectiles. The Factory randomly generate Turrets. According to the trade summary, it spent some $80 million on supplies, but it's pulled in $170 million in revenue, making $90 million profit. ago. The problem is that Turret Factory simply does not have a trading settings interface, because its not a template factory and does not produce goods. You decide to build it. In my opinion, this is because they arent balanced at all. Community content is available under CC BY-SA 3. Ok, I now understand that the 0 selling and buying is. #2. Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. Would be amazing if you could research something specific on a turret factory. Thanks mate. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Description. Mightyrick1. 4-High Tech Factories. I'm doing that and it's not working. Posted on August 11, 2022. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Discord: Ships: made 200 tech 33 exceptional laser turrets this morning, warped back home and researched in to reds. you can build tech 52 around 0,0 (to 4 or 5 blocks away) but the factory is tech 50 so you cant make tech 52 blueprints only. You can easily blow through 20++ factories to get a good turret roll. Cool. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. Yes. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. Turrets are used for combat or mining. Turret Factory Tweak: Add Exotic & Legendary Blueprints. Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. Mining Lasers. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. Every Turret Factory has different attributes applied to the weapons (e. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. . Avorion > Guides > Keptora's Guides. Turret factories are found all over the galaxy. The most expensive turret I have built was 530million/each for a low rate high damage 72km range seeker T52 6Slot. 002 OBSOLETE Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables a. This is somewhat misleading. Unfortunately, yes. Also, allow Turret Factories to go up to tech. In secure you can simply return a table of data, you wanna save. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. I built a turret factory at 1:0 and it had the expected tech 52 turrets. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. lua script for a good example. ; Auto Research - should be compatible if Turret Selling Fix will be installed after it. However there will probably be no two factories that. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. 000 compared to the generel manufacturing cost of 5. #4. Fighter specific. p. Exceptional tier turrets made at a factory tend to be better than anything you get from drops a vast majority of the time. In addition to the methods listed here, a random variety of goods are also available at and. I don't want it to sell goods, basically I want it to store all the components I need so I can make turrets, but it keeps selling them. 2. In Work Credits: 664. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. Introduction… You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various types and quality of turrets for your ship. TitaniumSun. Tried to find rockets, no luck. This is one of the mechanisms for slowing down the player's progress, so that he does not turn into a terminator too soon. Posted August 26, 2020. Instead, you only need to use a turret of the corresponding type of fighter you want to create. I have progressed the current game up to the barrier (Tech 37 turret factory). Weapon Engineering is an exciting new turret editor for Avorion. TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. As it stands now, turret factory made turrets are way to good. Blueprint tech level problems. I was on like 100 sectors around the ring to find a trader or factory that sell rockets for the turret factory rocketlaunchers. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. Check the beta branch. The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. 2. The turret business is like this: Find a turret factory that produces high dps weapons. Link to comment Share on other sites. Build a turret factory that is light enough to move probably just living off of salvage my fleet has made. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. Turret Factory Fix v0. The closest you can come is use the turret at a research station with some better material turrets. Calculate base production times for each factory. Avorion – Turret Crafting Guide and Tips. 1-0. Fighter Stats are directly related to the stats of the turret used. Recommended. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. 3. Use it calculate the cost and components required to build all the turrets you want, and keep track of them as you fly around the universe. Avorion. You can also just travel around and buy up the. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. With this turret ttk of same target will be 100 + 33 = 133 seconds. The odds of a rarity increase are 20% per turret used. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. As far as mining avorion, you should be able to find an ogonite turret at a turret factory within the barrier. Easy Turret Factory Blueprints. All is going well except the AI keeps buying the stuff I transfer to my turret factory's holds, and unlike other factories, there's no menu to turn off trading. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). Calculate the min/max time needed to recoup the cost of building the factory. Posted June 23, 2018. For the best weapons "build/rebuild" a station from 3:3. I appreciate the response. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. Posted January 6, 2017. -All Turret Factories to tran. I've done a little looking and it seems different people have different solutions that work for them. Frigate Amboss mark II (3-Slot) [V. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. How does the game seed the generated turrets and what chan. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. I did this thing where I left my Avorion game on overnight, and my credits went up by 100 000 000. 1 Fire Rate 5. I run a mix of armed and salvaging turrets and once the shields are down, the hull is childsplay. Player factories are created with two production. 5x turret price Version 1. Well, I reinstalled Avorion, started a new game, cheated some resources to get a trading post and left it there for about an hour. ( Because of penetration it actually dealt 4 times of that. if i found one of those cannons. - select "Replicate turrets. All the goods have crashed. Unarmed turrets are used to harvest resources, and can sometimes have other quirky functions, such as. Its DPS/slot. Mar 27, 2020 @ 5:35am Build your owen scrapyard. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. Add ore to the mix and you’ve got both. 4s. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. Brewery. DLC Avorion Into the Rift Out Now!. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Avorion. While raiding (95% afk) get me 3 billions in approximately the same time, plus I don't sell the non. You either dodge torpedoes with mobility or you shoot them down with PDCs. I manufactured some Turret Factory Stations (12) and deployed them in the system. So how am i supposed to make my lvl 52 turret into a blueprint? You don't, level 51 and 52 turrets are endgame content and not replicable. 298 Hülle: 28630 HPGo to avorion r/avorion •. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. You can make miner fighters, salvaging fighters, or even ones that repair. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Many users have previously asked for a feature where the player is "charged" for the custom turret. . This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. 0 unless otherwise noted. LupisVolk Feb 9, 2017 @ 7:05pm. Extended Turret Factory - should be compatible if Turret Selling Fix will be installed after it. 6 - update to Avorion 2. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. I like the idea, it means you have an incentive to explore to find more factories, and remember where the good ones are!. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). Share More sharing options. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Usage. STATIONS. c) Build the turret factory + *ALL* the Chain because they (nor the player one, nor the NPC) restock at all so once you buy, you can't buy again materials from that factory. . However, if you quit the game and load the saved data, the goods will crash. For some reason this option is off by default, which boggles my mind. Works for all turret types, but not for fixed weapons (coaxial). Desc: This first dabbling in Avorion modding. Minimum and maximum materials shown. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. . research is how you get the good legendary and you can get some real nice stuff at turret factory just max out the stats I think they're talking about the special/unique legendary turrets though, which is the subject of the post. They are attached to ships and stations and have a number of weapons attached to them. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Today I was playing around with a turret factory. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. Shasvre. 0. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. 16 Continuous Shots 72 Time Until Overheated 13. 1 r11626 Can't adjust amount of components in turret factory. DivineEvil. So, the Arbitrary, Civil, and Military TCS modules, as well as the Artifacts 2, 3, 4, and 5, and Commodore, Miner, and. I appreciate the response. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. Should be compatible with 0. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. Compatible with vanilla and DLC turrets and fighters as of v2. They do close to same-tier weapons. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. I still have the save file and I checked the turret factory, this turret is not there anymore. So you basically will be cannibalizing other turrets to upgrade an existing turret. It adds turret tiers to factories, depending on relations, up to even legendary. r/avorion • 2 mo. What you’re able to unbranded and resell is usually around 15-20 mil. And since you seem to love that question - yes, i've seen hardcore xotans with 1m dps at the core. how to use the turret factory in Avorion. In. I ended up using a mod called Turret Seed Randomizer to just reroll the blueprints on the spot. I built another turret factory in the same sector, and it had a completely different roll of bonuses. Last edited by FuryoftheStars; Mar 27, 2020 @ 8:44am #5. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. Shooting them down is really a large, slow ship concept. These goods would be generally more expensive (maybe 150% to 200% of the normal price) than at other locations, but you'd. Ive calculated the math behind station factory chains. Go to avorion r/avorion. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. Avorion. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. It's attributes are balanced as if it was just a high-slot-count turret while completely ignoring the fact that lack of tracking really is a really serious penalty -- your ship does in some ways have to be designed around it, and it's so. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. Avorion: 0. So right now, fighter factories are basically useless garbage. the sector gave exactly the same turret stats as when the factory was first built there. However, you are correct, because just a little while ago, I did find a turret factory for bolter. it’s progressively more earnings for each tier of factory that is owned. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. Docking Ships together. This station produces rockets, which are used in the production of weapons. #7. Building stations is nothing more than a huge money sink in the game. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. . The following guide can be used as a template to build your own single player favored. Any advice is appreciated. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. Learn how to use the turret factory in Avorion, a game where you build and customize ships with different weapons and modules. 2k DPS/Slot. When you "rebuild" the station in another sector, you will get "new" turrets. Mod: Turret Factory Seed Entry. They are also consumed by equipment docks. Salvaging turrets are amazing as offensive weapons once the shields are down. But like mrweekes said, some turrets can't be copied. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. 1. #3. These weapons. Description. Subscribe to download. Anyone else still experiencing this? Showing 1 - 1 of 1. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. 0. It will only affect turrets that were created after this mod was installed. notice: Playing with Steam off-line mode may lead to negative. tehmuck • 2 yr. Also the tech level only matters for the research station. . COMPATIBLE WITH: - vanilla turret factory blueprinting. After much fiddling about with research stations it is still a matter of luck getting a bodacous turret (of any type). Join the Avorion Discord! Connect with other passionate players and talk about the latest news. I think "importance" refers to how necessary the goods are to production and the overall economy. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. building a simple ore mine isn’t gonna make money that fast. All Activity; Home ; General ; Bugs [2. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. If it breaks i cant fix it. Rocket There are no factories that use rockets as an ingredient. The Factory randomly generate Turrets. Easier Turret Factory. This mod will currently result in overpowered weapon factories. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. System-by-System Production Chains. 3-Advanced Factories. It is based on the distance the factory is to the core, and cannot be upgraded. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. 3 Destruction 16. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. The best electric is 1k DPS/Slot and the best plasma is 1. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. 0 broke something, but i dont remember doing the fix for these modsIf you're arguing in terms of realism then no, you would not have a massive fixed laser cavity with a ~180 degree traversing lens assembly. -All Turret Factories to craft any blueprint, whatever their tech level. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. That'll be the one you. Or use View menu to show only turret blocks, Ctrl-A to select all, apply turret design. I also build a research station next to it so I could get a couple more tech level 52 turrets. You first have to get all the parts to make all the turrets you need. Very annoying when trying to compare turret from 2 different factoryAvorion. If nobody nearby has it, build your own. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. Beta turret designs are for cosmetic designs. 5) Created by Mighty Brankor. (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. only turrets are allowed. It looks like a little turret with a wrench on top of it. When you "rebuild" the same station in a former sektor, it will get the same turrets. That coal is now worth 1c+ some modifier. Go to avorion r/avorion •. Welcome to the Official Avorion Wiki! Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. the Avorion developers ( u/koonschi and team) have implemented a system in Avorion called the passive cycle. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. The turret is a triple turret, so the number of barrels is 3. If size is more important, maybe consider heading out to the edge of the avorion tier. Download Mod. Say you have just coal. ago. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Avorion: 1. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Double Bolter Turret Exceptional Tech 36 Material Xanion DPS 1662. The production process consists of repeating cycles. Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. Trading Posts and Turret Factories/Suppliers can carry them but there's no guarantee. Adding any turret, mining, sprayer, pulsar, etc. I go for Lightning/Railgun Hybrids with 2 or so plasma. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. find them im on single player and i have like one regulate turret thats independent targeting thats not a point defense turret but the turret factory is slow i found one on another single player that. In addition to the methods listed here, a random. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. This mod adds a button to the Turret Factory that randomizes* the seed of that factory. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. Thanks mate. In secure you can simply return a table of data, you wanna save. That isn't a bad plan. Mining Turret (Factory Class - Size 1. 5s Cooling Time 5. So a 2200 dmg turret may be a 180 dmg fighter because it uses a lot of slots, doing the math it. hansjsand • 1 yr. Targeting Systems are level 8 goods, with an importance of 0, and therefore i'm assuming are extremely rare. When lined up right you can punch a hole straight through an asteroid, all except the biggest. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. Created by void catgirl rglx. According to game. turrets look a lot more balanced now. 10 Online. Just A Version Fix. As for the lack of guides, this is a big game with a small community. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The actual pew-pew component of the turret remains unchanged. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. Normally, one would expect that two targeting systems would be required as turret components in order for it to have the independent targeting property. So iron quality turret needs iron to make.